<Spell Name="Sun Metal">
  <school>transmutation</school>
  <subschool>
  </subschool>
  <descriptor>fire</descriptor>
  <spell_level>cleric oracle 1, paladin 1, ranger 1</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S</components>
  <costly_components>0</costly_components>
  <range>touch</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>one melee weapon</targets>
  <duration>1 round level (see text)</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Fortitude negates (object)</saving_throw>
  <spell_resistence>yes (object)</spell_resistence>
  <description>The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon s wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage.</description>
  <source>Ultimate Combat</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Sun Metal&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;transmutation [fire] &lt;b&gt;Level &lt; b&gt;cleric oracle 1, paladin 1, ranger 1&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;touch&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;one melee weapon&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 round level (see text)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Fortitude negates (object) &lt;b&gt;Spell Resistance &lt; b&gt;yes (object)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon s wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the &lt;i&gt;flaming&lt; i&gt; or &lt;i&gt;flaming&lt; i&gt; burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the &lt;i&gt;frost&lt; i&gt; or &lt;i&gt;icy burst&lt; i&gt; weapon special ability or any other effect that grants a weapon extra cold damage.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;The additional damage dealt by the weapon increases to 1d6 points of fire damage. Any creature struck by the weapon is dazzled for 1 round (no saving throw). On a critical hit, the target is blinded for 1 round (Fortitude negates, DC equal to the DC of the spell).&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>0</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>NULL</sor>
  <wiz>NULL</wiz>
  <cleric>1</cleric>
  <druid>NULL</druid>
  <ranger>1</ranger>
  <bard>NULL</bard>
  <paladin>1</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>NULL</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>1</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>1</SLA_Level>
  <domain>
  </domain>
  <short_description>Weapon touched bursts into flames.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>1</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells s sun-metal  Sun Metal </linktext>
  <id>1417</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>The additional damage dealt by the weapon increases to 1d6 points of fire damage. Any creature struck by the weapon is dazzled for 1 round (no saving throw). On a critical hit, the target is blinded for 1 round (Fortitude negates, DC equal to the DC of the spell).</mythic_text>
  <augmented>
  </augmented>
  <mythic>1</mythic>
</Spell>